MANTA RAY
{{Monster Table
| creature=
| style=
| size=Large | type= Animal (Aquatic)
| hd= 4d8 | hp=18
| init= +0
| speed= Swim 30 ft. (6 squares)
| ac= 12 (–1 size, +3 natural) | touch= 9 | flat= 12
| bab= +3 | grapple=+9
| at= Ram –1 melee* (1d6+1)
| full_at= Ram –1 melee* (1d6+1)
| space= 10 ft. | reach=5 ft.
| sa= —
| sq= Low-light vision
| fort= +4 | ref= +4 | will= +2
| | str=15| dex=11| con=10| int=1| wis=12 | cha=2
| skills= Listen +7, Spot +6, Swim +10
| env= Warm aquatic
| org= Solitary or school (2–5)
| align= Always neutral
| cr= 1
| adv= 5–6 HD (Medium)
| la= —
}}
These fish are nonaggressive and generally avoid contact with other creatures. They filter plankton and similar small organisms from the water through their gaping, toothless maws.
COMBAT
*If threatened, a manta ray uses its size and weight to ram opponents. This is treated as a secondary attack. Skills: A manta ray has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. SEE WIKIPEDIA ENTRY: Manta Ray- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:Aquatic Subtype Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:CR1 Category:Large Size Category:Warm Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}